# SetGlobalTexture

> Add a "set global shader texture property" command, referencing a RenderTexture.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## SetGlobalTexture(string, RenderTargetIdentifier)

Add a "set global shader texture property" command, referencing a RenderTexture.

```csharp
public void SetGlobalTexture(string name, RenderTargetIdentifier value)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[RenderTargetIdentifier]\(/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier)):&#x20;

### Remarks

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if [Shader.SetGlobalTexture](/engine/6000.6/script-reference/unityengine/shader/setglobaltexture.md) was called, but with a RenderTexture instead of a Texture. Additional Resources: [RenderTargetIdentifier](/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier.md), [RenderTextureSubElement](/engine/6000.6/script-reference/unityengine/rendering/rendertexturesubelement.md).

## SetGlobalTexture(int, RenderTargetIdentifier)

Add a "set global shader texture property" command, referencing a RenderTexture.

```csharp
public void SetGlobalTexture(int nameID, RenderTargetIdentifier value)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): **** (\[RenderTargetIdentifier]\(/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier)):&#x20;

### Remarks

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if [Shader.SetGlobalTexture](/engine/6000.6/script-reference/unityengine/shader/setglobaltexture.md) was called, but with a RenderTexture instead of a Texture. Additional Resources: [RenderTargetIdentifier](/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier.md), [RenderTextureSubElement](/engine/6000.6/script-reference/unityengine/rendering/rendertexturesubelement.md).

## SetGlobalTexture(string, RenderTargetIdentifier, RenderTextureSubElement)

Add a "set global shader texture property" command, referencing a RenderTexture.

```csharp
public void SetGlobalTexture(string name, RenderTargetIdentifier value, RenderTextureSubElement element)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[RenderTargetIdentifier]\(/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier)): **** (\[RenderTextureSubElement]\(/engine/6000.6/script-reference/unityengine/rendering/rendertexturesubelement)):&#x20;

### Remarks

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if [Shader.SetGlobalTexture](/engine/6000.6/script-reference/unityengine/shader/setglobaltexture.md) was called, but with a RenderTexture instead of a Texture. Additional Resources: [RenderTargetIdentifier](/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier.md), [RenderTextureSubElement](/engine/6000.6/script-reference/unityengine/rendering/rendertexturesubelement.md).

## SetGlobalTexture(int, RenderTargetIdentifier, RenderTextureSubElement)

Add a "set global shader texture property" command, referencing a RenderTexture.

```csharp
public void SetGlobalTexture(int nameID, RenderTargetIdentifier value, RenderTextureSubElement element)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): **** (\[RenderTargetIdentifier]\(/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier)): **** (\[RenderTextureSubElement]\(/engine/6000.6/script-reference/unityengine/rendering/rendertexturesubelement)):&#x20;

### Remarks

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if [Shader.SetGlobalTexture](/engine/6000.6/script-reference/unityengine/shader/setglobaltexture.md) was called, but with a RenderTexture instead of a Texture. Additional Resources: [RenderTargetIdentifier](/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier.md), [RenderTextureSubElement](/engine/6000.6/script-reference/unityengine/rendering/rendertexturesubelement.md).
