# BeforeLighting

> Before lighting pass in deferred rendering.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
BeforeLighting = 6
```

### Remarks

G-buffer will already be rendered and setup for access as shader parameters.
