# BeforeGBuffer

> Before deferred rendering G-buffer is rendered.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
BeforeGBuffer = 4
```

### Remarks

The G-buffer render target(s) will be set and cleared already, but nothing rendered into them yet.
