# AfterLighting

> After lighting pass in deferred rendering.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
AfterLighting = 7
```

### Remarks

Light buffer will be the active render target at this point.
