# DeferredShading

> Shader used for deferred shading calculations.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DeferredShading = 0
```

### Remarks

Additional Resources: [GraphicsSettings.SetShaderMode](/engine/6000.6/script-reference/unityengine/rendering/graphicssettings/setshadermode.md), [BuiltinShaderMode](/engine/6000.6/script-reference/unityengine/rendering/builtinshadermode.md), [Graphics Settings](/engine/6000.6/manual/unity-editor/editor-settings-reference/comp-manager-group/class-graphics-settings.md).
