# UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS

> UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS is set automatically for platforms that don't require full floating-point precision support in fragment shaders.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** UNITY\_HALF\_PRECISION\_FRAGMENT\_SHADER\_REGISTERS is never defined since OpenGL ES 2.0 was removed.

```csharp
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS = 24
```
