# ResolvedDepth

> Resolved depth buffer from deferred.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
ResolvedDepth = 5
```

### Remarks

The resolved depth buffer contains depth written when filling G-buffers as well as depth from forward rendered objects if there's an active shadowed directional light, or if the camera has requested a depth texture.

Additional Resources: [CommandBuffer](/engine/6000.6/script-reference/unityengine/rendering/commandbuffer.md).
