# LogicalEquivalence

> Logical Equivalence!(s XOR d) (D3D11.1 only).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
LogicalEquivalence = 16
```

### Remarks

This operation performs !(s XOR d). This mode is currently only available with D3D11 renderer on DX11.1 class hardware and DX runtime.
