# SetGlobalBounds(Bounds)

> Set the bounds of the BatchRendererGroup. The bounds should encapsulate the render bounds of every object rendered with this BatchRendererGroup. Unity uses these bounds internally for culling.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void SetGlobalBounds(Bounds bounds)
```

### Parameters

**** (\[Bounds]\(/engine/6000.6/script-reference/unityengine/bounds)): The center and the size of the global batch bounding box.
