# LODCrossFade

> The draw command has both LOD_FADE_CROSSFADE keyword enabled and has instances that have an 8-bit crossfade dither factor in the highest bits of their visible instance index.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
LODCrossFade = LODCrossFadeKeyword | LODCrossFadeValuePacked
```
