# cullingSplits

> The array of CullingSplit structs.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public readonly NativeArray<CullingSplit> cullingSplits
```

### Remarks

A Camera and a Spot Light have one culling split. A Point Light has six splits, one split per cubemap face. Directional Lights have 1-4 splits depending on their shadow cascade count.
