# probeAnchor

> If set, Renderer will use this Transform's position to find the light or reflection probe.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Transform probeAnchor { get; set; }
```

### Remarks

Otherwise the center of Renderer's AABB will be used.
