# rect

> The calculated rectangle in the local space of the Transform.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Rect rect { get; }
```

### Remarks

Unity automatically attaches these to UI elements. Manipulate aspects of the rectangle in the Inspector such as the position, dimensions, rotation, and scale. This is read-only in a script.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    RectTransform rectTransform;

    void Start()
    {
        //Fetch the RectTransform from the GameObject
        rectTransform = GetComponent<RectTransform>();
    }

    void OnGUI()
    {
        //The Label shows the current Rect settings on the screen
        GUI.Label(new Rect(20, 20, 150, 80), "Rect : " + rectTransform.rect);
    }
}
```
