# ForceUpdateRectTransforms()

> Forces immediate processing of any pending Transform -change notifications.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void ForceUpdateRectTransforms()
```

### Remarks

Call this method when you need accurate values for [RectTransform.rect](/engine/6000.6/script-reference/unityengine/recttransform/rect.md), [RectTransform.anchoredPosition](/engine/6000.6/script-reference/unityengine/recttransform/anchoredposition.md), or corner positions, if the recalculation of [RectTransform.anchoredPosition](/engine/6000.6/script-reference/unityengine/recttransform/anchoredposition.md) and [RectTransform.rect](/engine/6000.6/script-reference/unityengine/recttransform/rect.md) is deferred until `PostLateUpdate`. Recalculation is deferred when the position of a `RectTransform` is modified through the `Transform` system (for example, by animation or by setting [Transform.localPosition](/engine/6000.6/script-reference/unityengine/transform/localposition.md) directly).
