# RangeInt(int, int)

> Constructs a new RangeInt with given start, length values.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RangeInt(int start, int length)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The starting index of the range.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The length of the range.
