# normalized

> Returns this quaternion with a magnitude of 1 (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public readonly Quaternion normalized { get; }
```

### Remarks

When normalized, a quaternion keeps the same orientation but its magnitude is 1.0.

Note that the current quaternion is unchanged and a new normalized quaternion is returned. If you want to normalize the original quaternion, use the [Quaternion.Normalize](/engine/6000.6/script-reference/unityengine/quaternion/normalize.md) method instead.

If the quaternion is too small to be normalized [Quaternion.identity](/engine/6000.6/script-reference/unityengine/quaternion/identity.md) will be returned.

Additional Resources: [Quaternion.Normalize](/engine/6000.6/script-reference/unityengine/quaternion/normalize.md) function.
