# terrainQualityOverrides

> Controls which fields should have their values overriden in active Terrains.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static TerrainQualityOverrides terrainQualityOverrides { get; set; }
```

### Remarks

Set the value to a combination of [TerrainQualityOverrides](/engine/6000.6/script-reference/unityengine/terrainqualityoverrides.md) values. The default value is [TerrainQualityOverrides.None](/engine/6000.6/script-reference/unityengine/terrainqualityoverrides/none.md).
