# lodBias

> The multiplier that scales the LOD transition thresholds for all LOD Groups.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float lodBias { get; set; }
```

### Remarks

This property is a global control that affects how LOD transitions behave across all LOD Groups. The minimum value is 0.1.

Increase the value to delay the transition to lower-quality LODs, to keep higher-detail LODs visible for longer. An increased bias can improve visual fidelity but may lead to higher rendering costs.

Decrease the value to make transitions to lower-quality LODs happen sooner. A decreased bias can reduce rendering costs but may degrade visual fidelity.

**Note**: This property affects only LOD Groups and doesn't influence LOD selection for mesh LOD or other systems.
