# PooledObject(T, IObjectPool<T>)

> Initializes the pooled object with a managed object and specifies the pool to which the instance is returned.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Pool](/engine/6000.6/script-reference/unityengine/pool.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public PooledObject(T value, IObjectPool<T> pool)
```

### Parameters

**** (T): Object to manage**** (\[IObjectPool\<T>]\(/engine/6000.6/script-reference/unityengine/pool/iobjectpool1)): Pool owning the object
