# Clear()

> Removes all pooled items. If the pool contains a destroy callback then it will be called for each item that is in the pool.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Pool](/engine/6000.6/script-reference/unityengine/pool.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void Clear()
```
