# SetInt(string, int)

> Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void SetInt(string key, int value)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;

### Remarks

The following example passes the `KeyName` and `Value` variables to a function called `SetInt`. The function uses the `KeyName` variable in `PlayerPrefs.SetInt` as an identifier, and `Value` as the contents to store. For example, you could use `PlayerPrefs.SetInt` to store the user’s currency, like this: /PlayerPrefs.SetInt(“CharacterMoney”, 123)/.

The GetInt function then uses the same `KeyName` variable to retrieve the value stored in the `PlayerPrefs` data.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    public void SetInt(string KeyName, int Value)
    {
        PlayerPrefs.SetInt(KeyName, Value);
    }

    public int Getint(string KeyName)
    {
        return PlayerPrefs.GetInt(KeyName);
    }
}
```
