# GetTraversalMode<U>(U)

> Returns the propagation mode for the multi-output playable.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.6/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

## GetTraversalMode\<T>(T)

```csharp
public static PlayableTraversalMode GetTraversalMode<U>(this U playable) where U : struct, IPlayable
```

### Parameters

**** (T):&#x20;

### Returns

| Type                                                                                                    | Description                          |
| ------------------------------------------------------------------------------------------------------- | ------------------------------------ |
| [PlayableTraversalMode](/engine/6000.6/script-reference/unityengine/playables/playabletraversalmode.md) | Traversal mode (Mix or Passthrough). |
