# Notification(string)

> Creates a new notification with the name specified in the argument.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Playables](/engine/6000.6/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Notification(string name)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name that identifies this notifications.
