# timeHeld

> Indicates the local time did not advance because it has reached the duration and the extrapolation mode is set to Hold.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Playables](/engine/6000.6/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool timeHeld { get; }
```
