# frameId

> The current frame identifier.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Playables](/engine/6000.6/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public ulong frameId { get; }
```

### Remarks

The frameId is incremented by 1 for every call to PrepareFrame and incremented by 2 for every call to [PlayableGraph.Evaluate](/engine/6000.6/script-reference/unityengine/playables/playablegraph/evaluate.md).
