# UnscaledGameTime

> Update is based on Time.unscaledTime. Use this for graphs that need to be updated even when gameplay is paused. Example: Menus transitions need to be updated even when the game is paused.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Playables](/engine/6000.6/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
UnscaledGameTime = 2
```
