# ReleaseLastSimulationStepBuffers()

> Clear and deallocate the simulation results.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public void ReleaseLastSimulationStepBuffers()
```

### Remarks

Calling this method will result in all simulation result buffers used by this PhysicsScene to be deallocated. The method offers a manual alternative to the result clearing options present in the physics settings pane.
