# GetIgnoreCollision(Collider2D, Collider2D)

> Checks whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static bool GetIgnoreCollision(Collider2D collider1, Collider2D collider2)
```

### Parameters

**** (\[Collider2D]\(/engine/6000.6/script-reference/unityengine/collider2d)): The first Collider to compare to `collider2`.**** (\[Collider2D]\(/engine/6000.6/script-reference/unityengine/collider2d)): The second Collider to compare to `collider1`.

### Returns

| Type                                                          | Description                                                                                                            |
| ------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Whether the collision detection system will ignore all collisions/triggers between `collider1` and `collider2` or not. |
