# defaultMaxDepenetrationVelocity

> The maximum default velocity needed to move a Rigidbody's collider out of another collider's surface penetration. Must be positive.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public static float defaultMaxDepenetrationVelocity { get; set; }
```

### Remarks

This value is usually changed in `Edit->Project Settings->Physics->Settings->Game Object` inspector instead of from scripts.

**Note:** Very large values can introduce instability during collision detection; too small values might cause the collider depenetration to fail.

You can also set a maximum depenetration velocity for individual Rigidbodies via [Rigidbody.maxDepenetrationVelocity](/engine/6000.6/script-reference/unityengine/rigidbody/maxdepenetrationvelocity.md).

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        // By default defaultMaxDepenetrationVelocity has a value of 10.0f
        Physics.defaultMaxDepenetrationVelocity = 5.0f;
    }
}
```
