# bounceThreshold

> Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public static float bounceThreshold { get; set; }
```

### Remarks

This value is usually changed in `Edit->Project Settings->Physics` inspector instead of from scripts.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        Physics.bounceThreshold = 1;
    }
}
```
