# PatchExtents

> Structure containing minimum and maximum terrain patch height values.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public struct PatchExtents
```

## Properties

| Property                                                               | Description                        |
| ---------------------------------------------------------------------- | ---------------------------------- |
| [max](/engine/6000.6/script-reference/unityengine/patchextents/max.md) | Maximum height of a terrain patch. |
| [min](/engine/6000.6/script-reference/unityengine/patchextents/min.md) | Minimum height of a terrain patch. |
