# SphereShell

> Emit from the surface of a sphere.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** SphereShell is deprecated and does nothing. Please use ShapeModule.radiusThickness instead, to control edge emission.

```csharp
SphereShell = 1
```
