# randomSeeds

> The random seed assigned to each particle.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.ParticleSystemJobs](/engine/6000.6/script-reference/unityengine/particlesystemjobs.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public readonly NativeArray<uint> randomSeeds { get; }
```

### Remarks

This value remains constant for each particle during the particle's lifetime.
