# multiplyDragByParticleSize

> When using Drag, the drag strength will be multiplied by the size of the particles if this toggle is enabled.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public bool multiplyDragByParticleSize { get; set; }
```

### Remarks

Enabling this value results in a more physically accurate drag simulation. Additional Resources: [ParticleSystemForceField.drag](/engine/6000.6/script-reference/unityengine/particlesystemforcefield/drag.md), [ParticleSystemForceField](/engine/6000.6/script-reference/unityengine/particlesystemforcefield.md).
