# maxColliderCount

> The maximum number of collision shapes that can be attached to this Particle System trigger.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** The maxColliderCount restriction has been removed. Please use colliderCount instead to find out how many colliders there are.
>
> **Upgrade to** [ParticleSystem.TriggerModule.colliderCount](/engine/6000.6/script-reference/unityengine/particlesystem/triggermodule/collidercount.md)

```csharp
public int maxColliderCount { get; }
```
