lifetime
The curve describing the trail lifetime, throughout the lifetime of the particle.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve lifetime { get; set; }
Remarks
This value is relative to the particle lifetime. Additional Resources: ParticleSystem.MinMaxCurve.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValueLifetime = 1.0f; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = 0.1f; main.startLifetime = 1.5f; var trails = ps.trails; trails.enabled = true; var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); } void Update() { var trails = ps.trails; trails.lifetime = hSliderValueLifetime; } void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Lifetime"); hSliderValueLifetime = GUI.HorizontalSlider(new Rect(95, 45, 100, 30), hSliderValueLifetime, 0.0f, 1.0f); }}