attachRibbonsToTransform
Adds an extra position to each ribbon, connecting it to the location of the Transform Component.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public bool attachRibbonsToTransform { get; set; }
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool attachRibbonsToTransform = true; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = new ParticleSystem.MinMaxCurve(0.01f, 1.0f); main.startLifetime = 1.5f; var shape = ps.shape; shape.radius = 2.0f; shape.radiusThickness = 0.0f; var trails = ps.trails; trails.enabled = true; trails.mode = ParticleSystemTrailMode.Ribbon; var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); } void Update() { var trails = ps.trails; trails.attachRibbonsToTransform = attachRibbonsToTransform; } void OnGUI() { attachRibbonsToTransform = GUI.Toggle(new Rect(25, 25, 200, 30), attachRibbonsToTransform, "Attach Ribbons To Transform"); }}