# totalTime

> Total playback time in seconds, including the Start Delay setting.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float totalTime { get; }
```

### Remarks

Use this to read the current playback time. For looping systems, the returned value is not wrapped within the duration, unlike [ParticleSystem.time](/engine/6000.6/script-reference/unityengine/particlesystem/time.md).

Additional Resources: [ParticleSystem.MainModule.startDelay](/engine/6000.6/script-reference/unityengine/particlesystem/mainmodule/startdelay.md).
