# frameOverTimeMultiplier

> The frame over time mutiplier.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float frameOverTimeMultiplier { get; set; }
```

### Remarks

Changing this property is more efficient than accessing the entire curve, if you only want to change the overall frame over time multiplier.

### Examples

```csharp
using UnityEngine;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    private ParticleSystem ps;

    void Start()
    {
        ps = GetComponent<ParticleSystem>();

        var main = ps.main;
        main.startLifetimeMultiplier = 2.0f;

        var tex = ps.textureSheetAnimation;
        tex.enabled = true;
        tex.numTilesX = 4;
        tex.numTilesY = 2;
        tex.frameOverTimeMultiplier = 2.0f;
    }
}
```
