# cycleCount

> Specifies how many times the animation loops during the lifetime of the particle.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public int cycleCount { get; set; }
```

### Examples

```csharp
using UnityEngine;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    private ParticleSystem ps;
    public float cycleCount = 1.0f;

    void Start()
    {
        ps = GetComponent<ParticleSystem>();

        var main = ps.main;
        main.startLifetimeMultiplier = 2.0f;

        var tex = ps.textureSheetAnimation;
        tex.enabled = true;
        tex.numTilesX = 4;
        tex.numTilesY = 2;
    }

    void Update()
    {
        var tex = ps.textureSheetAnimation;
        tex.cycleCount = (int)cycleCount;
    }

    void OnGUI()
    {
        cycleCount = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), cycleCount, 0.1f, 5.0f);
    }
}
```
