# enabled

> Specifies whether the SizeBySpeedModule is enabled or disabled.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public bool enabled { get; set; }
```

### Remarks

Additional Resources: [ParticleSystem.sizeBySpeed](/engine/6000.6/script-reference/unityengine/particlesystem/sizebyspeed.md).

### Examples

```csharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    private ParticleSystem ps;
    public float hSliderValue = 1.0f;

    void Start()
    {
        ps = GetComponent<ParticleSystem>();

        var sizeBySpeed = ps.sizeBySpeed;
        sizeBySpeed.enabled = true;

        AnimationCurve curve = new AnimationCurve();
        curve.AddKey(0.0f, 0.0f);
        curve.AddKey(1.0f, 1.0f);

        sizeBySpeed.size = new ParticleSystem.MinMaxCurve(1.0f, curve);
        sizeBySpeed.range = new Vector2(0.9f, 5.0f);

        var psr = GetComponent<ParticleSystemRenderer>();
        psr.material = new Material(Shader.Find("Sprites/Default"));    // this material renders a square billboard, making it easier to see the size
    }

    void Update()
    {
        var main = ps.main;
        main.startSpeed = hSliderValue;
    }

    void OnGUI()
    {
        hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 1.0f, 5.0f);
    }
}
```
