# textureBilinearFiltering

> When enabled, the system takes four neighboring samples from the Texture then combines them to give the final particle value.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public bool textureBilinearFiltering { get; set; }
```

### Remarks

Enabling this option increases the performance cost, but reduces abrupt color changes when particles spawn between neighboring pixels on the source Texture. Additional Resources: [ParticleSystem.ShapeModule.texture](/engine/6000.6/script-reference/unityengine/particlesystem/shapemodule/texture.md).
