textureBilinearFiltering
When enabled, the system takes four neighboring samples from the Texture then combines them to give the final particle value.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public bool textureBilinearFiltering { get; set; }
Remarks
Enabling this option increases the performance cost, but reduces abrupt color changes when particles spawn between neighboring pixels on the source Texture. Additional Resources: ParticleSystem.ShapeModule.texture.