# donutRadius

> The thickness of the Donut shape to emit particles from.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float donutRadius { get; set; }
```

### Remarks

Controls the secondary radius of the Donut shape. Additional Resources: [ParticleSystem.ShapeModule.shapeType](/engine/6000.6/script-reference/unityengine/particlesystem/shapemodule/shapetype.md).
