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x

Rotation over lifetime curve for the x-axis.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve x { get; set; }

Remarks

Additional Resources: ParticleSystem.MinMaxCurve.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 1.0f; void Start() { ps = GetComponent<ParticleSystem>(); var rotationOverLifetime = ps.rotationOverLifetime; rotationOverLifetime.enabled = true; rotationOverLifetime.separateAxes = true; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f); rotationOverLifetime.x = new ParticleSystem.MinMaxCurve(Mathf.PI * 2.0f, curve); rotationOverLifetime.y = 0.0f; rotationOverLifetime.z = 0.0f; var psr = GetComponent<ParticleSystemRenderer>(); psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation } void Update() { var main = ps.main; main.startLifetime = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 1.0f, 5.0f); }}