enabled
ESpecifies whether the RotationBySpeedModule is enabled or disabled.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public bool enabled { get; set; }
Remarks
Additional Resources: ParticleSystem.rotationBySpeed.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 1.0f; void Start() { ps = GetComponent<ParticleSystem>(); var rotationBySpeed = ps.rotationBySpeed; rotationBySpeed.enabled = true; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f); rotationBySpeed.z = new ParticleSystem.MinMaxCurve(1.0f, curve); rotationBySpeed.range = new Vector2(1.0f, 5.0f); var psr = GetComponent<ParticleSystemRenderer>(); psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation } void Update() { var main = ps.main; main.startSpeed = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 1.0f, 5.0f); }}