# curveMultiplier

> Set a multiplier to apply to the curves.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float curveMultiplier { get; set; }
```

### Remarks

Additional Resources: [ParticleSystem.MinMaxCurve.curve](/engine/6000.6/script-reference/unityengine/particlesystem/minmaxcurve/curve.md), [ParticleSystem.MinMaxCurve.curveMin](/engine/6000.6/script-reference/unityengine/particlesystem/minmaxcurve/curvemin.md), [ParticleSystem.MinMaxCurve.curveMax](/engine/6000.6/script-reference/unityengine/particlesystem/minmaxcurve/curvemax.md).
