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Unity Engine


Unity Engine


stopAction

Select whether to Disable or Destroy the GameObject, or to call the MonoBehaviour.OnParticleSystemStopped() script Callback, when the Particle System stops and all particles have died.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemStopAction stopAction { get; set; }

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); ps.Stop(); var main = ps.main; main.loop = false; main.duration = 1.0f; main.stopAction = ParticleSystemStopAction.Destroy; ps.Play(); }}