startDelay
Start delay in seconds.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve startDelay { get; set; }
Remarks
Use this to delay when the playback starts on the system. Additional Resources: ParticleSystem.MinMaxCurve.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; private bool restart; public float hSliderValue = 0.0F; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { if (restart) { ps.Stop(); ps.Clear(); var main = ps.main; main.startDelay = hSliderValue; ps.Play(); restart = false; } } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 5.0F); restart = GUI.Button(new Rect(25, 75, 100, 30), "Restart"); }}