scalingMode
Control how the Particle System applies its Transform component to the particles it emits.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemScalingMode scalingMode { get; set; }
Remarks
Hierarchy: Scale according to its Transform and all its parents. Local: Scale using only its own Transform, ignoring all parents. Shape: Only apply scale to the source positions of the particles, but not their size. The source positions are defined by the Shape module.
Examples
using UnityEngine;using System.Collections;// add this to a Particle System which has a parent game object, to see how each scaling mode workspublic class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float sliderValue = 1.0F; public float parentSliderValue = 1.0F; public ParticleSystemScalingMode scaleMode; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { ps.transform.localScale = new Vector3(sliderValue, sliderValue, sliderValue); if (ps.transform.parent != null) ps.transform.parent.localScale = new Vector3(parentSliderValue, parentSliderValue, parentSliderValue); var main = ps.main; main.scalingMode = scaleMode; } void OnGUI() { scaleMode = (ParticleSystemScalingMode)GUI.SelectionGrid(new Rect(25, 25, 300, 30), (int)scaleMode, new GUIContent[] { new GUIContent("Hierarchy"), new GUIContent("Local"), new GUIContent("Shape") }, 3); GUI.Label(new Rect(25, 80, 100, 30), "Scale"); sliderValue = GUI.HorizontalSlider(new Rect(125, 85, 100, 30), sliderValue, 0.0F, 5.0F); GUI.Label(new Rect(25, 120, 100, 30), "Parent Scale"); parentSliderValue = GUI.HorizontalSlider(new Rect(125, 125, 100, 30), parentSliderValue, 0.0F, 5.0F); }}